August 25, 2015
Sven Erik Knop, Technical Marketing Manager at Perforce Software
Since the release of P4Python 2015.1 coincides with the new distributed version control system (DVCS) features in the Helix versioning engine, I couldn't help but wonder ... might it be useful to extend the scripting APIs to let you create local repositories?Posted In:
August 21, 2015
Matt Attaway, Open Source Community Manager (@p4mataway)
Many moons ago, we set up a Mediawiki installation to provide a home page for projects in what was then called "The Public Depot." It did the trick, but it was always a bit odd having the documentation separate from the source code.
Thankfully, as of a couple of months ago you can now submit documentation in Markdown format and have it rendered in the Workshop.
August 19, 2015
Nathan Fiedler, Software EngineerPosted In:
August 13, 2015
Anna Chiang, Technical Product Marketing Manager
A widely adopted tenet in the security industry today is that absolute intrusion prevention is no longer possible. This is why so many security professionals are turning their attention to implementing rapid threat detection and response.Posted In:
August 12, 2015
Sven Erik Knop (@p4sven)
You might have seen my previous post on how to initialize your personal server. I promised to continue the series with a post on the nuts and bolts of cloning, and here it is.
August 11, 2015
by Matt Attaway, Open Source Community Manager (@p4mataway)
It’s no secret that Perforce Helix is big in the game development world - it’s the best version control system out there if your product is built from a mix of source code and big binaries. With the recent move to make the Unreal Engine available to indie developers for free, more and more people are looking to get UE4 and Perforce Helix to play nice.
Thankfully the Perforce community has stepped up to help people get started! In just the past month two blogs posts on using Unreal Engine with Helix have popped up online: