Category: Features & Releases

  • June 16, 2015

    We are all very excited about the new distributed version control system (DVCS) capabilities of Perforce Helix. Here are a few tips for getting started.

  • June 08, 2015

    Swarm is two years old this month!

    It’s rewarding to think that just two years ago, our collaboration engine was only just getting into the hands of our customers. Fast-forward to today, where Swarm plays a big part in the daily workflows of so many innovative companies. With much of the functionality now matured, we wanted to expand Swarm beyond just our English-speaking customers.

  • May 21, 2015

    With the recent 2015.1 release of the Perforce Helix Visual Studio (P4VS) plugin, we are very excited to introduce Lazy Load of file states. We call this “Lazy Load” because when this feature is on, file states will not be loaded until you are ready to load them from the server. This is a huge win from a performance point of view, especially if you have a lot of files or work remotely. It’s less work on your system resources, allowing the plugin to perform much faster. 

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  • May 13, 2015

    This week we released P4Connect 2.7, the latest round of improvements to our free and Open Source integration with Unity. Since our previous release a few months back, we've gotten a lot of great feedback. We’ve had discussions in the forums and the Perforce Workshop, received feedback in the Unity Asset Store, and conducted multitudes of onsite visits with customers. After hours of talking to the Unity+Perforce community, we were inspired to make several enhancements:

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  • May 06, 2015
    With all the big changes in the 2015.1 release you might have missed some of the smaller features potentially saving you precious time (and keystrokes). Here are ten of them, fresh from the release notes:
  • April 28, 2015

    The 2015.1 release adds a new command, "p4 switch," that is designed to make it easy to switch between different streams when you're in the middle of a pending change. In a previous blog post we looked at a simple example of using "p4 switch" to make a quick change in a dev branch; I thought I'd talk a bit more about what exactly is happening when you run this command.