Sponsored by Amazon Lumberyard | Featuring Perforce Software
Why should your startup or indie studio use version control for a project that’s so small?
After all, it’s confusing and your current system works pretty well. Your team exchanges iterations via email and you update directly on your production server. Occasionally, someone overwrites a file and you lose a day’s worth of work, but that’s just part of the process.
Unless you want to scale. And we know you’re not working tirelessly with little to no funding to build out your brainchild if you didn’t think it would be successful.
Join Amazon Lumberyard Solutions Architect, Peter Chapman, and Perforce Software’s Sven Erik Knop, Senior Technical Specialist, for this 2-part webinar series where we give you the full rundown on version control basics, help you configure Helix Core in Amazon Lumberyard, and show you some hands-on use cases to set up your team no matter how big — or small —for success.
During part one of this series, you’ll learn how to use Helix Core, the industry’s most trusted version control solution, with Amazon’s AAA gaming engine to:
- Store source code with the rest of your game assets: textures, models, level data, and more.
- Make changes with confidence, knowing you can revert at any time.
- Understand who did what, when, and why.
- Scale as your project takes off.