June 24, 2013by Stewart Lord, Software Architect
If you're reading this, there is a good chance we have a few things in common. One, we both use Perforce. Two, we both make software. And three, we care about our tools. If this isn't you, feel free to move along, but if it is, I'd like to have a little chat.
June 21, 2013by Perforce
Practitioners of continuous delivery know that committing to the mainline frequently (once a day) is a best practice. Anything that discourages this practice is to be avoided.
So where does that leave code review? Code review is a great way to get expert eyes on your work and improve quality. But a laborious code review process will slow you down and stop you from checking in as often as you’d like. And a post-facto code review will uncover problems that may pass the early testing phases in the delivery pipeline, but cause more expensive failures later.
June 20, 2013by Tim Rance, CTO & Co-Founder – 22 Cans
With the games industry embracing the mobile and tablet markets and a plethora of new developer tools now available, a start-up in this industry might decide to take a clean-slate approach to its systems. This was not the case for 22 Cans, an exciting new games company based out of the UK and co-founded by the legendary Peter Molyneux OBE. After thoroughly evaluating the new version management options, 22 Cans decided Perforce is still the best fit for the fast-evolving world of games. We asked co-founder and CTO Tim Rance to tell us more.
June 18, 2013by Mark Warren, European Marketing Director, @mark_warren
“Living is easy with eyes closed.” – John Lennon
Many Perforce users have homegrown or ad hoc reporting and dashboard tools built around Perforce server logs and tools like P4toDB. But what if you need a quick overview of the state of a project, codeline, or team?
June 17, 2013by Bob Dever, Senior Director of Corporate Marketing
June 13, 2013by Matt Attaway, Open Source Community Manager (@p4mataway)
If you haven't seen already on TechCrunch and Develop, yesterday we released our new code collaboration platform Perforce Swarm. After working on Swarm for many months it's exciting to see the press covering it, but it's even more exciting to see you folks getting your hands on it to see what it can do. While our development team pauses to plan its future development work on Swarm and bask in the glow of the media coverage, I'd like to talk about your future development work on Swarm.