P4 Blog

  • March 03, 2015

    Cyber attacks and major data breaches of large corporations are constantly in the news. Attacks aren’t just targeting retail stores and credit card numbers, but also health care exchanges, large film studios, banks and government agencies. The stakes are higher than ever as breached content includes confidential personnel records, sensitive email correspondence, government surveillance methods, full-length films and other types of highly-sensitive Intellectual Property (IP).  

  • March 03, 2015

    Today Perforce announced Helix, the next generation of our product line. We’ve been working on it for a long time, and we’re excited to share it with you.

    Perforce Helix

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  • March 02, 2015

    A new report from leading analyst firm Forrester Research offers practical advice on how to increase the speed and quality of product releases. Automation tools are the key, of course, but how do you know when to bring in new tools and when to repurpose existing ones?

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  • February 26, 2015

    It's that time again! The Game Developers Conference in San Francisco is our favorite event of the year and we are ramping up for our biggest show ever.

    Stop by and see us at booth #632 March 4-6!

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  • February 25, 2015

    At Kinesthetic Games, we’re a good example of an indie studio that has built version control into the core of everything we do. We’re currently hard at work developing Kung Fu Superstar, which aims to be both a compelling video game and a self-improvement tool, teaching people high quality martial arts.

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  • February 24, 2015

    perforce swarm commons insights

    Here's what's new from Perforce in February.

    P4Connect – Perforce Plugin for Unity®

    P4Connect is a fully supported plugin that connects the Unity Game Engine with Perforce. Artists and content contributors can version and store large binary assets including artwork, graphics, sound, and video files in one place. It does NOT require a Pro or Team License and works with any version of Unity. P4Connect is open source, and we welcome contributors to this project in the Perforce Workshop. Learn more.

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