P4 Blog

  • May 21, 2015

    With the recent 2015.1 release of the Perforce Helix Visual Studio (P4VS) plugin, we are very excited to introduce Lazy Load of file states. We call this “Lazy Load” because when this feature is on, file states will not be loaded until you are ready to load them from the server. This is a huge win from a performance point of view, especially if you have a lot of files or work remotely. It’s less work on your system resources, allowing the plugin to perform much faster. 

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  • May 21, 2015

    The new DVCS features of Perforce Helix are easy to use, but making the transition from another system always involves climbing a learning curve. Toward that end, it only makes sense to provide some guidance toward the summit. The purpose of this post is to do that specifically for Git users.

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  • May 20, 2015

    Python 2.5 gained the with statement in 2005, implementing PEP 343. The statement was designed to factor out the use of try-finally blocks and is often used to control the use of resources. A standard idiom, for example, is to use a with block when opening a file:

      with open(“somefile.txt”,”r”) as f:
    	  content = f.read()
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  • May 19, 2015

    May 20 Webinar Shows How to Stop Data Theft

    There’s been a lot of interest in our new Helix Threat Detection capability, which runs behavioral analytics against our granular log data to uncover and prioritize “anomalous user behavior.” In a nutshell, that means you can see if someone’s doing something they’re not supposed to with regard to your intellectual property. Like, say… stealing it. 

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  • May 14, 2015

    I recently delivered a series of live webinars in different time zones around the world. The webinars were called “Introducing Helix,” and, as you'd guess from the title, they were overviews of our recently launched SCM and collaboration platform. They were successful in that we had big audiences that stayed until the Q&A sessions and asked thoughtful questions. It was clear we'd piqued their interest!

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  • May 13, 2015

    This week we released P4Connect 2.7, the latest round of improvements to our free and Open Source integration with Unity. Since our previous release a few months back, we've gotten a lot of great feedback. We’ve had discussions in the forums and the Perforce Workshop, received feedback in the Unity Asset Store, and conducted multitudes of onsite visits with customers. After hours of talking to the Unity+Perforce community, we were inspired to make several enhancements:

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