[{"title":"Perforce Helps CD PROJEKT RED Create Award-Winning RPG \u0027The Witcher 3\u0027","description":"Since CD PROJEKT RED opened their doors in 2002, they have become one of the industry\u2019s premiere leaders in creating role-playing games, including award-winning titles: \u201cThe Witcher,\u201d \u201cThe Witcher 2: Assassins of Kings,\u201d and \u201cThe Witcher 3: Wild Hunt.\u201d Want deeper insight into CDPR\u2019s production workflows? Hear Engineering Director Colin Walder discuss building audio pipelines for Cyberpunk 2077 in our In Development podcast episode.","cta_link":{"text":"Why CD PROJEKT RED Chose P4","url":"internal:\/customers\/case-studies\/vcs\/cd-projekt-red"},"customer_review":{"quote":"\u003Cp\u003E\u201cWhen you start working with large files, you realize you have to consider solutions that won\u2019t buckle under heavy files and complex data.\u201d\u0026nbsp;\u003C\/p\u003E","reviewer":{"name":"Jakub Kutrzuba, Devops Lead","title":"","company":"CD PROJEKT RED","image":"\/sites\/default\/files\/2026-03\/logo_customer_Icon_bio_cd-projekt-red.jpg"}},"use_case_details":[{"title":"Ability to Scale","content":"\u003Cp\u003E\u201cHere, I learned that scale is everything,\u201d said Kutrzuba. \u201cWhen you are working on a really big project, where a lot of data must be processed and where multiple users \u2014 hundreds of users, even \u2014 are working on that same data, how your software uses hardware becomes a critical differentiator.\u003C\/p\u003E\u003Cp\u003EAnd scale the studio has. Time after time, they find themselves working on data, preparing assets, and creating pipelines for users\u2026 more than 450 developer and design users, to be exact.\u003C\/p\u003E\u003Cp\u003EAs their user base expanded from 60 to more than 450 and the studio opened its second location in Cracow, Poland, they faced the challenge of delivering the same data to multiple users at multiple locations, without sacrificing performance \u2014\u0026nbsp;no small feat when you deal with files that range from a few gigabytes to 50 or 60. They used P4 solutions to synchronize everything to a secondary server.\u003C\/p\u003E\u003Cp\u003E\u201cMost other solutions out there only worry about your text files, but those are already pretty easy to manage. When you start working with large files, you realize you have to consider solutions that won\u2019t buckle under heavy files and complex data.\u201d\u003C\/p\u003E"}]},{"title":"From Git to Perforce: Why the Avatar Previs Creators at Halon Went All-In","description":"Halon is a full-service company specializing in Storyboarding, VAD, Pitchvis, Previs, Postvis, Techvis, VFX, and Game Cinematics. Their talented team delivers award-winning content while ensuring creative continuity throughout the production process. Under the leadership of CEO Chris Ferriter, Halon has achieved notable acclaim, overseeing Oscar award-winning \ufb01lm projects like Life of Pi and Birdman. Throughout their work, Halon consistently sets industry standards for excellence.","cta_link":{"text":"Why Halon Entertainment Switched to P4","url":"internal:\/customers\/case-studies\/vcs\/halon"},"customer_review":{"quote":"\u003Cp\u003E\u201cWe used to rely on shared folders and Git for everything from scripts to assets. When we looked at rebuilding our pipeline, and transitioning to Python and Unreal Engine, we knew Perforce [P4] had to be the foundation.\u201d\u0026nbsp;\u003C\/p\u003E","reviewer":{"name":"Rogerio Gasi, Director of Engineering","title":"","company":"Halon Entertainment","image":"\/sites\/default\/files\/2026-03\/logo_customer_Icon_bio_halon-entertainment.jpg"}},"use_case_details":[{"title":"Why Halon Moved Their Pipeline to Perforce From Git for All Their VFX Projects","content":"\u003Cp\u003ERogerio shared, \u201cWe used to have a single on-prem server per project, so you can imagine how much work was involved in spinning everything up. Now that we have the latest Perforce P4 on the cloud, we cut our project startup time from two days to twenty minutes.\u201d\u003C\/p\u003E\u003Cp\u003EAs a full-service visualization studio, Halon specializes in everything from storyboarding to VFX and consistently sets the bar high. By migrating Git workflows to Perforce, they improved efficiency across all their roles and workflows\u2014cutting project startup times, freeing up art teams, boosting collaboration, and minimizing bottlenecks.\u0026nbsp;\u0026nbsp;Will Ballard, Software Engineer, adds, \u201cOur philosophy is that artists should focus on creativity, not technical details. Perforce [P4] lets us do that.\u201d\u0026nbsp;\u003C\/p\u003E\u003Cp dir=\u0022ltr\u0022\u003EWhat\u2019s next for Halon? Harnessing the efficiency and power of their new pipeline to innovate and elevate visual storytelling for their future projects, positioning them to stay ahead of the curve and keep audiences on the edge of their seats.\u0026nbsp;\u003C\/p\u003E"}]},{"title":"Seagate Chooses P4 to Streamline Global Collaboration for Embedded Firmware","description":"DevOps means many things to its practitioners. But for enterprise teams, global collaboration might be the most important milestone. For Seagate, the leading manufacturer of solid state and spinning media drives, collaboration across multiple facilities and time zones is essential. Seagate builds custom hardware and software technology products. And their design and manufacturing facilities span the globe. The team conducts 15 million daily transactions against their P4 (P4D) version control server and runs 1,500 builds and deployments an hour.","cta_link":{"text":"Why Seagate Chose P4","url":"internal:\/customers\/case-studies\/vcs\/seagate"},"customer_review":{"quote":"\u003Cp\u003E\u201cP4 has helped us unite our design centers by giving us a platform for true multi-site [embedded firmware] development.\u201d\u0026nbsp;\u003C\/p\u003E","reviewer":{"name":"Way Christiansen, Senior Staff Engineer","title":"","company":"Seagate","image":"\/sites\/default\/files\/2026-03\/logo_customer_Icon_bio_seagate.jpg"}},"use_case_details":[{"title":"Integrations Support Custom Development \u0026 CI","content":"\u003Cp\u003ESeagate operates in a complex development environment. Customer requirements define the embedded firmware test and release cycles. \u201cDrives have to spin constantly or run in a continuous state for weeks at a time before we\u2019ll consider the test valid,\u201d said Christiansen.\u003C\/p\u003E\u003Cp\u003ESeagate has custom-built many of their development tools. This allows the development process to be hyper-tailored to each customer\u2019s unique requirements.\u003C\/p\u003E\u003Cp\u003EThe ability for P4 to accommodate a highly customized process is critical, said Christiansen. \u201cPerforce is at the very core of what we do.\u201d The process is repeated thousands of times. Christiansen\u2019s team supports 3,200 active configurations of their hardware. Plus, there\u2019s a growing library of archived installations.\u003C\/p\u003E"}]}]