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Report

2026 State of Real-Time Workflows Report: Game Technology & Beyond

Version Control

Group of professionals working with technology and machinery in a control room and industrial setting.

Introduction

The Cross-Industry Impact of Game Technology

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A person sitting at a desk with two monitors displaying car design and technical data, in a dark room with blue lighting.
Data table for Chart
Category Game Development  Media and Entertainment  Automotive & Manufacturing  Architecture, Engineering, or Construction  Aerospace and Defense  Public Sector and Education  Independent Practitioners
Games  96 48 17 20 56 54
Film, Television  7 55 7 22 8
Online Streaming/Content  4 26 4 20 8
Digital Twins  3 16 19 33 20 17 15
Marketing or Advertising  3 23 33 15
Educational/Training  7 10 17 30 50 8
3D Art  17 23 17 11 31
VFX  6 32 6 15
HMI/IVI Systems  1 3 7 10
VR/AR  9 19 4 40 28 15
Visualization or Simulation  6 19 19 33 70 22 8
I Don't Know  0.3 8
N/A  1 3 56 17 10 6 8
Other  1 3 7 10
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A person with dark hair and a checkered shirt sits at a desk, working on a computer with a large monitor.

Godot Adoption in 2026: The Data Behind Gaming's Third Option

Data table for Chart
Category
Unreal Engine 56
Unity 49
Our Own 14
Godot 10
Open 3D Engine (O3DE) 2
I Don't Know 2
N/A 9
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Two people working together at a computer in a dimly lit tech workspace.

Version Control is Foundational in Today’s Real-Time Workflows

Insights From AWS

Data table for Chart
Category Cloud On-Premises
Data Storage 48 49
Application Hosting 25 27
Analytics and Reporting 19 14
AI/ML Model Training 9 11
Collaboration Tools 23 19
Other 2 2
N/A 37 0
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Person with curly hair working on a laptop in a bright, modern office space.

The Gaming Workforce on AI 

The Challenges Impacting Teams Across Industries

Data table for Chart
Label Value
Collaboration 28
Talent Acquisition/Retention 9
Time for Innovation 19
Funding 33
Security 4
Other 7

Section 1 Conclusion