Report
Game technology continues to break barriers and redefine what is possible—not just for games, but across industries worldwide.

The evolution we've witnessed since our 2024 report demonstrates how these powerful tools are reshaping innovation, collaboration, and creation across sectors.
The 2025 State of Game Technology Report, featuring insights from JetBrains, captures this pivotal transformation as game engines and AI technologies transcend traditional boundaries to drive business value across diverse industries.
Access the Game Technology Report
Download your copy of the report for 30+ pages of actionable data and expert analysis, compiled directly from industry professionals across gaming, media & entertainment, automotive, manufacturing, and beyond.
Complete the form to download your free copy.
Share These Critical Insights
Distribute the report with your professional network using the sharing options above.

Game engines are redefining toolkits across industries.
The data is striking—18% of respondents now use game engines for VR/AR (up from just 4% last year), 14% for visualization and simulation, 14% for 3D art creation, and 12% for film and television.

Generative AI has moved from "experimental" to "business essential."
While debates about ethics continue, in less than a year, 70% of respondents now integrate these tools into their workflows (up from 65% last year).

Media & Entertainment is leading the AI transformation playbook.
An impressive 86% of M&E respondents now use generative AI for content creation (44%), imaging and prototyping (35%), and code generation (33%), transforming creative processes while maintaining a human touch.

Talent shortages remain a persistent challenge.
Both Architecture/Engineering and Automotive/Manufacturing respondents (50%) cited a lack of team members as their top concern, emphasizing the need for versatile professionals adept with game engines and related technologies.