See How AAA Co Development Fuels Indie Growth
Since its founding in 2009, Mi'pu'mi Games—an independent game development studio based in Vienna, Austria—has carved out its place as a trusted AAA co-developer, contributing to acclaimed titles like Alan Wake II, while successfully releasing three original games. With Perforce P4, as the backbone to all their work, they’ve streamlined their workflows and established a solid reputation in the competitive game development landscape.
Now, you have the chance to learn directly from the minds behind Mi'pu'mi Games—COO and Managing, Martin Filipp and Founder and Chief Technology Officer, Tobias Sicheritz—in a conversation hosted by Perforce Senior Solutions Engineer, Jase Lindgren.
Mi'pu'mi Games drove its success by:
- Building a stable studio culture
- Establishing Perforce P4 as their central source of truth
- Mastering co-development with AAA studios
- Releasing original games with precision
Purpose-Built Tools for Your Entire Team
Transform Your Game Development with the Version Control Leader
Perforce P4 is a scalable foundation that unlocks efficiency everywhere, for everyone. Track everything—from source code to 3D assets—with the speed, scale, and control no other system can match.
- Enhance collaboration with external partners and vendors with granular access control down to the file level and IP address.
- Reduce duplicate work and conflicts amongst large game dev teams by implementing exclusive file locking with global lock visibility.
- Share the same code across different target game platforms with advanced branching models and built-in visualizations (via Streams).
- Reduce storage costs by archiving past projects on S3 (and S3-compatible) object storage support.
P4 Code Review (formerly Helix Swarm) is a web-based code review tool integrated withP4. Built to streamline code review and collaboration, P4 Code Review’s intuitive interface enables teams to ship games and updates faster, while supporting full traceability.
- Customize your team’s code review workflow, by implementing a pre-commit or post-commit review model.
- Enable collaborative reviews by adding comments and up or down voting submitted reviews, ensuring no errors make their way into a release branch.
- View a complete code review history
- Flexible API that enables custom configuration of P4 to seamlessly work with your preferred and proprietary tools.
Provide your art and design teams with one central place to find, review, and get feedback on every version of the characters, accessories, and materials they create. P4 DAM (formerly Helix DAM) connects with P4 to give your studio the visual library it needs to efficiently reference and reuse its catalog of IP.
- Interactive views that let you spin, rotate, and review 3D models and character animations.
- Easily locate assets with AI-powered search, tagging capabilities, and customizable metadata for labeling and categorization.
- Share projects and assets across your departments, teams, and subsidiaries.
- Easily link to depots from past and current projects and even mix classic and stream depots inside a single project.
- File locking that shows your art teams what characters, materials and textures are currently being worked on.
With the ability to track bugs, time spent, and overall progress across a mix of development methodologies, P4 Plan (formerly Hansoft) assembles the many mindsets and workflows on your team into a unified view that anyone can follow.
- Gain alignment across your team and a comprehensive view of your projects with the following views: Product Backlog, Quality Assurance, Planning, Reports, and Dashboards.
- Import Excel files to instantaneously create projects and tasks and update existing items.
- Built-in Pipeline Editor for templatizing your team’s custom workflows.
- Invite ghost users into projects for seamless collaboration with external partners and vendors.
- Advanced GraphQL API for developing custom automations and integrations with your team’s game dev toolkit.
Unmatched Scalability and Performance
"We wasted up to a third of our day on tasks that were completely unrelated to the work. Once we realized we could get that time back, choosing Perforce was a no-brainer."
- Jakub Kutrzuba, DevOps Lead at CD PROJEKT RED
82%
Rate P4’s ability to scale as “Best in Class.”
100% ROI in 2 years
Based on customer feedback in customer survey.
“Perforce [P4] does exactly what we need it to do. Its performance is superior to other products.”
- Jesus Martinez, Producer, Tequila Works
Get Started with Perforce P4
You can get started with P4 for free for up to 5 users and 20 workspaces.