Since their founding in 1999, Gearbox, the AAA game studio behind the iconic franchise Borderlands, has evolved their tech stack constantly to keep pace with the increasing demands of the industry. Now, they’re taking advantage of the power and flexibility of the cloud, and they rely on Perforce P4 and JetBrains TeamCity to streamline game development.
Don’t miss this opportunity to deep dive into Gearbox’s development with members of their engineering and design teams: Steve Fortier, Phillip Peterson, and Brian Thomas. They will be joined by JetBrains’ TeamCity Solutions Engineer Daniel Gallo and Perforce’s Gaming and M&E Evangelist Ryan L’Italien.
Watch now to learn how Gearbox:
- Has evolved their game development process over time.
- Uses Streams in P4 to support hundreds of artists and developers.
- Improved their JetBrains TeamCity build pipeline to build Unreal Engine games.
- Develops award-winning games.
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Presenters
Ryan L'Italien
Ryan is the Gaming and M&E Evangelist for the version control portfolio at Perforce. Coming into Perforce with 15 years of full stack developer experience, he is excited to solve workflow and integration DevOps challenges for companies of all sizes. Being a video game and film enthusiast, it’s a seamless fit. In Ryan’s spare time, he likes competing in Ironman triathlons, mountain biking, and spending time with his family.
Daniel Gallo
Daniel is a Solutions Engineer on the TeamCity team at JetBrains. With 20 years of experience in the software development industry, Daniel has held a variety of roles, including Software Developer, Senior Systems Analyst, and Sales Engineer. As a TeamCity Solutions Engineer, he supports both new and existing customers worldwide, helping them to learn about TeamCity and how best to configure CI/CD build pipelines.
Steve Fortier
Steve has been the Lead Release Engineer at Gearbox since 2021. With prior experience at Activision, Steve’s expertise spans various aspects of game development. Steve's team is responsible for implementing CI and CD for all Gearbox developed projects, as well as an expanding portfolio of projects developed by partners.
Phillip Peterson
Phillip Peterson started his career in the games industry at Gearbox in 2016. Having joined Gearbox with experience as an application programmer, he started as a Junior Release Engineer and is now Gearbox's Senior Release Engineer.
Brian Thomas
Brian Thomas is a 17 year veteran of Gearbox who has worked on Brothers In Arms, Borderlands, and a number of other franchises. His work has focused on design, cinematics, and interactive storytelling. He currently serves as the Managing Director of Design, managing the operations and long term vision of the game design disciplines at Gearbox.