Skip to main content

Webinar

Build Like Gearbox: Developing a CI/CD Pipeline with P4 & JetBrains TeamCity

Presenters

Ryan L'Italien

Ryan is the Gaming and M&E Evangelist for the version control portfolio at Perforce. Coming into Perforce with 15 years of full stack developer experience, he is excited to solve workflow and integration DevOps challenges for companies of all sizes. Being a video game and film enthusiast, it’s a seamless fit. In Ryan’s spare time, he likes competing in Ironman triathlons, mountain biking, and spending time with his family.

View all content by Ryan L'Italien

Daniel Gallo

Daniel is a Solutions Engineer on the TeamCity team at JetBrains. With 20 years of experience in the software development industry, Daniel has held a variety of roles, including Software Developer, Senior Systems Analyst, and Sales Engineer. As a TeamCity Solutions Engineer, he supports both new and existing customers worldwide, helping them to learn about TeamCity and how best to configure CI/CD build pipelines.

View all content by Daniel Gallo

Steve Fortier

Steve has been the Lead Release Engineer at Gearbox since 2021. With prior experience at Activision, Steve’s expertise spans various aspects of game development. Steve's team is responsible for implementing CI and CD for all Gearbox developed projects, as well as an expanding portfolio of projects developed by partners.

View all content by Steve Fortier

Phillip Peterson

Phillip Peterson started his career in the games industry at Gearbox in 2016. Having joined Gearbox with experience as an application programmer, he started as a Junior Release Engineer and is now Gearbox's Senior Release Engineer.

View all content by Phillip Peterson

Brian Thomas

Brian Thomas is a 17 year veteran of Gearbox who has worked on Brothers In Arms, Borderlands, and a number of other franchises. His work has focused on design, cinematics, and interactive storytelling. He currently serves as the Managing Director of Design, managing the operations and long term vision of the game design disciplines at Gearbox.

View all content by Brian Thomas