Since their founding in 1999, Gearbox, the AAA game studio behind the iconic franchise Borderlands, has evolved their tech stack constantly to keep pace with the increasing demands of the industry. Now, they’re taking advantage of the power and flexibility of the cloud, and they rely on Perforce Helix Core and JetBrains TeamCity to streamline game development.
Don’t miss this opportunity to deep dive into Gearbox’s development with members of their engineering and design teams: Steve Fortier, Phillip Peterson, and Brian Thomas. They will be joined by JetBrains’ TeamCity Solutions Engineer Daniel Gallo and Perforce’s Gaming and M&E Evangelist Ryan L’Italien.
Watch now to learn how Gearbox:
- Has evolved their game development process over time.
- Uses Streams in Helix Core to support hundreds of artists and developers.
- Improved their JetBrains TeamCity build pipeline to build Unreal Engine games.
- Develops award-winning games.
Want to Build Like Gearbox? Get Started with Perforce Helix Core
Accelerate development with the version control system 19/20 top AAAs like Gearbox rely on: Perforce Helix Core. It's free for up to five users.