BANDAI NAMCO Studios at MERGE 2016: Standardized on Perforce Helix
Although you may not be familiar with our company name, you are undoubtedly familiar with Pac-Man. NAMCO BANDAI, then known as NAMCO, created the original Pac-Man game in 1980 in Japan. Back then, in the old days of game development, we didn’t use version control. A game was created by one game designer, one programmer, one graphic artist and one sound artist.
In today’s modern large-scale game development, however, our version control platform, Perforce Helix, is simply indispensable in practicing DevOps and Continuous Delivery.
During my presentation, I’ll discuss:
- The advantages of Perforce Helix in game development
- The concept of DevOps in BANDAI NAMCO Studios
- The actual project usage of Perforce Helix
I hope you will join me at MERGE 2016!