April 13, 2016
Ivana Gaspic, Global Public Relations Manager
One of the most exciting elements of MERGE are the Versionary Awards. Now in their third year, the Versionaries recognize the boldest and the bravest in enterprise version control.
We received hundreds of worthy nominations from companies big and small, and selecting the winners was not easy.Posted In:
April 11, 2016
Avan Mathur, Technical Account Manager at Electric Cloud
These are interesting times to be in the business of software innovation! It’s exhilarating to see the great things happening now in our space with the continued merging of Dev and Ops, legacy application and new technologies, tried-and-true practices and this new world of Continuous everything.
April 08, 2016Robert Orr, Systems Software Engineer at Tableau Software and Ed Mack, Staff Systems Software Engineer at Tableau Software
Perforce servers contain a gold mine of data. Interesting data can include the number of changelists per day, the trends in your user license count or the amount of replication lag in your distributed environment.
What data do you extract from Perforce, and how do you use it?
At Tableau Software, our mission is to help people see and understand their data. And we help ourselves do the same thing; using our own products is one of our core company values. We use simple Perforce commands, p4toDB queries and customized database solutions to uncover insights in our Perforce data.
April 05, 2016
John Williston, Product Marketing Manager at Perforce
A few months ago I blogged about Narrow Cloning with GitSwarm, a feature Git developers have needed for some time. Today I’m circling back to the same topic because our new release of GitSwarm, 2016.1, makes it even easier than before.Posted In:
April 04, 2016Hayato Ikeda, Lead Programmer/Assistant Manager at BANDAI NAMACO Studios
Although you may not be familiar with our company name, you are undoubtedly familiar with Pac-Man. NAMCO BANDAI, then known as NAMCO, created the original Pac-Man game in 1980 in Japan. Back then, in the old days of game development, we didn’t use version control. A game was created by one game designer, one programmer, one graphic artist and one sound artist.
April 01, 2016
Tobias Günther is the founder and CEO of fournova Software GmbH
Mistakes are ever-present in a programmer’s life. No matter how experienced we are, we’ll never be immune from making mistakes. Since we can’t avoid them, we’re best off when we prepare for when they do happen. Using a version control system such as Git is one of the best preparations you can make.