While the rest of the software world talks about moving to "Continuous Delivery," most game companies were ahead of the curve and began accelerating their release cycles some time ago. But their need for speed places a burden on development and release processes, impacting everyone from designers to developers to artists to operations staff.
View our panel discussion with Ubisoft, Sony Computer Entertainment and Turbine as they share their best practices, industry challenges and proven techniques for releasing better quality games faster.
They discuss:
- Optimizing their production pipeline and development environment
- Effectively managing geographically distributed teams
- And maintaining high product quality while accelerating release cadences