To build a future hit, AAA game development teams need to manage a complex environment. Making a game involves a lot of (big) files, many contributors, and millions of changes. The sheer number of branches associated can be overwhelming for any team.
That’s why 19 of the top 20 game development studios choose P4 –– version control from Perforce.
Take Sumo Digital. They use P4 to manage obstacles, visualize code, and integrate the tools they need. And they use Perforce Streams –– branching and merging in P4 –– to guide development and streamline their workflows.
Join Mark Washbrook and Tony Crowther from Sumo Digital, along with Chuck Gehman from Perforce, to learn:
- Key version control challenges for AAA game development.
- What is Perforce Streams?
- How Sumo Digital uses Perforce Streams to integrate with Unreal.
Learn why 95% of the top game dev studios use P4 for version control.
Presenters
Chuck Gehman
Charles “Chuck” Gehman was a Technical Marketing Engineer at Perforce. Throughout his career, he worked as a CTO, architect, developer, and product leader in industry-leading startups and large enterprises. Chuck was a member of the IEEE for 20 years, and an AWS Certified Solution Architect and Certified Developer-Associate. In his spare time, Chuck loved being with his family, doing CrossFit, volunteering for technology education initiatives, attending Meetups, and writing. His expertise and laugh will be missed.