For the first time ever, Perforce P4 — the version control system trusted by 19/20 top AAA game development studios — is available as a fully managed and hosted SaaS offering by Perforce.
P4 Cloud is the fastest path to the most scalable and secure version control for teams under 50. It streamlines development for small teams and creators working with many large digital assets like binaries, 3D art, game files, and more.
Don’t miss this fireside chat between Perforce CTOs Brad Hart and Deepak Giridharagopal as they discuss:
- How P4 Cloud works — how easy it is to launch and add users, what administration and maintenance is handled by Perforce, and more.
- The power and flexibility the cloud offers indie studios and small teams in the gaming industry.
- Why this offering is important in today’s world of real-time development.
- The changing landscape of game development and the need for digital creation efficiency.
Get Started with Scalable Version Control for Teams Under 50
Presenters
Brad Hart
Brad Hart is responsible for the product strategy of the Helix Core platform – an integrated suite of tools that includes Helix ALM, Helix DAM, Helix IPLM, Helix Plan, Helix Swarm, and all related Helix Core clients and plug-ins. He also leads the Sales and Solutions Engineering team for Digital Creation.
With over two decades of experience in leadership roles at high tech companies, Brad has become an expert in optimizing development pipelines. His specializations include software engineering process, design, and implementation.
Deepak Giridharagopal
Deepak is CTO at Perforce, where he has helped architect and build Helix Core Cloud. Before that he was CTO at Puppet, working on one of the world's most popular open source configuration management tools. He has a love of infrastructure, distributed systems, and action cinema.