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Webinar

The Indie Success Formula: How AAA Co-development Fuels Our Growth

Presenters

Jase Lindgren

Jase is passionate about all things VFX. Being involved in the film and television industry for over a decade, he has worked on projects that have been viewed by people around the world. With Perforce, Jase is helping transform workflows, providing VFX, animation, virtual production, and game developers with the tools to improve productivity and quality-of-life in future projects.

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Tobias Sicheritz

After a thriving career and working on industry defining titles at Rockstar, Tobias set out to start his own shop, with the goal to provide a space where skilled and dedicated game developers can work and learn together without suffering from the unhealthy employment- and business practices so common in large-scale game development. His main objective is to help improve the quality of games and quality of life for game developers. In the last 16 years Mi’pu’mi helped establishing the co-development business model in Europe with successful collaborations on AAA productions like Hitman, Anno, The Settlers, Control, Alan Wake & Indiana Jones and the Great Circle.

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Martin Filipp

Martin spent 10 years of his more than two decades long career at Mi’pu’mi supporting the founders to create a stable & healthy environment at a people centric studio. His main driver is to apply and adapt the personal experiences from larger organizational structures like Rockstar, Io Interactive & Microsoft Xbox to a smaller indie developer. Next to his work at Mipumi, Martin is founding member & Chair at Pioneers of Game Development Austria, a non-profit association focusing on supporting, showcasing, and accelerating the development of Austrian games and game business.

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