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Author headshot of Jase Lindgren.

Jase Lindgren

Senior P4 User Advocate

Latest Content from Jase Lindgren

How to Use UnrealGameSync with Perforce P4 (Helix Core) Blog

How to Use UnrealGameSync with Perforce P4 (Helix Core)

Get installation and setup instructions for UnrealGameSync (UGS), the unified front-end tool that gives developers and creators the same view of Perforce P4 repositories.
Digital Creation & Collaboration, Version Control
Automate Virtual Production with Perforce: APIs, Server Extensions, & More Blog

Automate Virtual Production with Perforce: APIs, Server Extensions, & More

Learn how the Perforce Helix Core APIs (including the Perforce Python API), server extensions, and custom tools & panels can be used to automate manual processes in your virtual production pipeline.
Version Control, Digital Creation & Collaboration
What is a Virtual Set? Overview of the Tech + Best Live Virtual Set Software Blog

What is a Virtual Set? Overview of the Tech + Best Live Virtual Set Software

Learn about the best virtual set software to help transport your audience.
Digital Creation & Collaboration, Version Control
How to Sync Unreal nDisplay Nodes with Unreal Switchboard + Helix Core Blog

How to Sync Unreal nDisplay Nodes with Unreal Switchboard + Helix Core

Learn how to set up the Unreal Switchboard with Perforce Helix Core to quickly & easily sync your project to all nDisplay nodes.
Version Control, Digital Creation & Collaboration