P4 Blog

  • April 14, 2016

    With over 400 attendees buzzing through the Parc 55 Hotel in San Francisco, Perforce's MERGE 2016 is off to a great start! "MERGE" aptly sums up the conference objectives of merging and sharing experiences among users, industry experts and Perforce staff, as well as how the worlds of development and operations are merging into DevOps. 


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  • April 13, 2016

    One of the most exciting elements of MERGE are the Versionary Awards. Now in their third year, the Versionaries recognize the boldest and the bravest in enterprise version control.

    We received hundreds of worthy nominations from companies big and small, and selecting the winners was not easy.

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  • April 11, 2016

    These are interesting times to be in the business of software innovation! It’s exhilarating to see the great things happening now in our space with the continued merging of Dev and Ops, legacy application and new technologies, tried-and-true practices and this new world of Continuous everything.

  • April 08, 2016

    Perforce servers contain a gold mine of data. Interesting data can include the number of changelists per day, the trends in your user license count or the amount of replication lag in your distributed environment.

    What data do you extract from Perforce, and how do you use it?

    At Tableau Software, our mission is to help people see and understand their data. And we help ourselves do the same thing; using our own products is one of our core company values. We use simple Perforce commands, p4toDB queries and customized database solutions to uncover insights in our Perforce data.

  • April 05, 2016

    A few months ago I blogged about Narrow Cloning with GitSwarm, a feature Git developers have needed for some time. Today I’m circling back to the same topic because our new release of GitSwarm, 2016.1, makes it even easier than before.

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  • April 04, 2016


    Although you may not be familiar with our company name, you are undoubtedly familiar with Pac-Man. NAMCO BANDAI, then known as NAMCO, created the original Pac-Man game in 1980 in Japan. Back then, in the old days of game development, we didn’t use version control. A game was created by one game designer, one programmer, one graphic artist and one sound artist.