Why Perforce for Gaming?
Game developers love Perforce for seamlessly managing the parallel development of source code, 3D art, audio, documents, and large binaries distributed across multisite teams. Artists can easily add assets to Perforce version control using P4GT, a Perforce plugin for Adobe Photoshop, Autodesk's Softimage, 3ds Max, and Maya.
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Building Better Gaming Systems with Perforce
Perforce recently won the Develop Industry Excellence Award the third year running. As the industry's proven platform for powering fast and scalable Continuous Delivery, Perforce version control solutions help teams to rapidly, reliably, and repeatedly release new features and products.
See for yourself why Perforce is the must-have tool for game development, start a free trial of Perforce Helix today.
Native Integration with
Up and Running with Zero Friction
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The Version Control of Choice for Gaming
Here's what sets us apart.
"The Perforce hybrid model offers the perfect combination of the scalability and reliability of Perforce and the agility and flexibility of Git."
Earth Warren, Director of IT, Beachhead Studio (Activision)
"We've always developed our games on Perforce because it allows us to achieve complete control over change."
Halldor Fannar, CTO, CCP Games
"There is no other SCM that I know of, that I've used between CVS or Git, any of those, that can handle binary data like Perforce can."
Ryan Mensching, Senior Network Engineer, NetherRealm Studios
"Perforce never gets in the way and its ability to deal with large volumes of binary data and code without any impact on performance is essential."
Jonathan Amor, Director of Technology, Supermassive Games
"The speed, reliability, and scalability of Perforce are crucial to Ubisoft. Our teams are getting bigger and bigger and Perforce has become the central and critical tool to store everybody's work."
Nicolas Beaufils, Technical Architect, Ubisoft
"Swarm is a code collaboration tool our developers find easy to use. It makes us faster as a team, improves the quality of our code, and it's tightly integrated out-of-box with our versioning repository."
Matt Lussier, Software Engineer, WMS Gaming