Game technology isn't just pushing boundaries—it's completely redefining what's possible across industries worldwide. The 2025 State of Game Technology Report reveals a dramatic shift in how game engines and generative AI have evolved to mission-critical business infrastructure in record time.
Join Director of Product Marketing – Media & Gaming, Chris Perez; Sr. P4 User Advocate, Jase Lindgren; JetBrains, Head of Marketing and BizDev in .NET, Anastasia Kazakova; and JetBrains, Head of Growth and Marketing in TeamCity, Aleksei Koniakin for a discussion of the key findings of the report, including:
- The Generative AI Tipping Point: The shift from "experimental" to "business essential" has happened in under a year, with 70% of respondents now leveraging these tools—up from 65% last year.
- The Wide Expansion of Game Engine Usage: From operating rooms to automanufacturing factories, game engines have become essential tools across industries—revolutionizing how professionals visualize and utilize 3D assets.
- Industry Challenges and Solutions: We'll analyze how funding challenges continue to influence decision-making across all sectors, specifically impacting the creative industries' ability to innovate.
Don't miss this opportunity to understand the technologies that are reshaping production pipelines across industries and gain insights to strategically position your team at the forefront of innovation in 2026 and beyond.
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Presenters

Chris Perez
As Director of Product Marketing - Media & Gaming, Chris sits at the intersection of communications and product experience for the Perforce Digital Creation and Collaboration Suite. A leader in the rapidly evolving gaming and media space, Chris works with game developers, VFX artists, producers, and technical directors to understand their unique challenges and perspectives. Chris started his career as an electrical engineer at IBM, and enjoys using the power of human-centered design to solve complex business initiatives.

Jase Lindgren
Jase Lingren is an international ambassador for Perforce P4 who is passionate about all things VFX. As a decade-long veteran of the film and television industry, he has worked on projects that have been viewed around the world.
With Perforce, Jase helps customers transform workflows by providing VFX, animation, virtual production, and game developers with the tools needed to improve productivity and quality-of-life in future projects.
Most recently, Jase was instrumental in the launch of Perforce P4 One, a version control application designed specifically for artists. He also hosts helpful webinars to help Perforce users get the most out of their investment.

Anastasia Kazakova
Anastasia has been developing real-time unix-based systems in C/C++ for 8 years. She worked as an intern in Microsoft Research, outsourced in Telecom, and launched the 4G network. With all her love for C++, she switched to marketing on the JetBrains C++ tools. She is now Head of Marketing and Business Development in .NET and Game Dev Tools.

Aleksei Koniakin
Aleksei Koniakin is the Head of Growth for TeamCity at JetBrains, where he leads business development and marketing initiatives.He began his career as a cybersecurity analyst, a role he held for three years before moving into business growth and marketing — first at a global IT solutions provider, and later at Microsoft. Over the past eight years, Aleksei has built a strong understanding of the technology industry across multiple sectors and international markets. As part of the TeamCity team at JetBrains, he is actively involved in customer engagement and product development for the game development industry.