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Webinar

How We Do It At DNEG: Using P4 and Unreal Engine in Realtime Live Environments

Presenters

Jase Lindgren

Jase Lindgren is an international ambassador for Perforce P4 who is passionate about all things VFX. As a decade-long veteran of the film and television industry, he has worked on projects that have been viewed around the world. 

With Perforce, Jase helps customers transform workflows by providing VFX, animation, virtual production, and game developers with the tools needed to improve productivity and quality-of-life in future projects. 

Most recently, Jase was instrumental in the launch of Perforce P4 One, a version control application designed specifically for artists. He also hosts the In Development podcast which spotlights technical leaders from game development pipelines at CD Projekt Red to animation workflows at Nickelodeon.

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Mark Holland

Mark has a decade of experience delivering Unreal projects at scale within live environments, for enterprise, media, and entertainment. He’s the Head of Content Management at DNEG and Dimension. He’s involved in many cutting-edge film and episodic series that are pushing the industry forwards.

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