Rogue Sun, the indie game studio founded in 2016 by some of the developers of the Fable series, prides themselves for crafting “artisanal interactive entertainment.” Their latest multi-platform release, Tin Hearts, is just that — an elaborate puzzle adventure that is being praised for its heartfelt story and immersive worldbuilding.

To focus on innovation and creativity while building a game on a tight timeline, Rogue Sun uses Helix Plan (formerly Hansoft) — the project management tool designed for game developers and built with Agile at its core.

Join Johan Karlsson, Senior Product Manager of Helix Plan, for a Q&A with Rogue Sun’s CEO Kostas Zarifis and Senior Producer Chris Brooks. Learn about the making of Tin Hearts and how Helix Plan enabled their team to:

  • Improve efficiency and collaboration for their remote team.
  • Shave days off of tasking out sprints.
  • Monitor progress and keep projects on track.
  • Streamline planning and operations.
  • And accelerate development to realize their creative vision.  

Plan Like Rogue Sun. Get Helix Plan Free 

Accelerate game development, streamline planning, and boost efficiency like Rogue Sun. You can use Helix Plan free for up to five users. 

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Image Author Johan Karlsoon

Johan Karlsson

Senior Product Manager, Perforce Software

Johan Karlsson is an Agile coach and Senior Consultant who builds bridges between customers and product teams. With an engineering and development background, he is the Product Manager for Helix Plan (formerly Hansoft), Helix DAM, and Helix Swarm. He's a backlog nerd with the ambitious goal to bring Agile and lean principles into modern enterprise environments.

Chris Rouge Sun Headshot

Chris Brooks

Senior Producer, Rogue Sun

Chris built a passion for game development in his teens, building small teams to develop mods for Half-Life 2. He now has over 11 years industry experience built at a range of games development and publishing studios, including Jagex, and most recently, Rogue Sun. Chris received an Honourable Mention in the MCV 30 Under 30 in 2014, and has worked on a growing list of award-winning titles, including: Block N Load, FPS of the Year (2015), and Tin Hearts, Most Wanted Nintendo Switch Game (2022). Chris is currently Senior Producer at Rogue Sun and is responsible for the production of all Rogue Sun titles.


Kostas Zarifis

CEO & Founder, Rogue Sun

Kostas has been playing and coding games since the age of 7. After a MSc in Games Programming Kostas got a job at Lionhead Studios programming tools and gameplay. Fast forward to 2011 and a number of Fable games later and Kostas is already on to the next big life goal: running his own games studio! Rogue Sun, is Kostas’s second games start-up, which he co-founded in 2016 after the closure of Lionhead. Rogue Sun develops award-winning original IP for multiple platforms with a focus on character driven stories and innovative cross genre mechanics.