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Webinar

How Rogue Sun Accelerates Agile Game Development with P4 Plan

Presenters

Johan Karlsson

Johan Karlsson is an Agile coach and Senior Consultant who builds bridges between customers and product teams. With an engineering and development background, he is the Product Manager for Helix Plan (formerly Hansoft), Helix DAM, and Helix Swarm. He's a backlog nerd with the ambitious goal to bring Agile and lean principles into modern enterprise environments.

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Kostas Zarifis

Kostas has been playing and coding games since the age of 7. After a MSc in Games Programming Kostas got a job at Lionhead Studios programming tools and gameplay. Fast forward to 2011 and a number of Fable games later and Kostas is already on to the next big life goal: running his own games studio! Rogue Sun, is Kostas’s second games start-up, which he co-founded in 2016 after the closure of Lionhead. Rogue Sun develops award-winning original IP for multiple platforms with a focus on character driven stories and innovative cross genre mechanics.

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Chris Brooks

Chris built a passion for game development in his teens, building small teams to develop mods for Half-Life 2. He now has over 11 years industry experience built at a range of games development and publishing studios, including Jagex, and most recently, Rogue Sun. Chris received an Honourable Mention in the MCV 30 Under 30 in 2014, and has worked on a growing list of award-winning titles, including: Block N Load, FPS of the Year (2015), and Tin Hearts, Most Wanted Nintendo Switch Game (2022). Chris is currently Senior Producer at Rogue Sun and is responsible for the production of all Rogue Sun titles.

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