Step Up Your Game: What Native Integration with Lumberyard Means to Indie Studios
Cloud computing has spilled a lot of virtual ink in its first decade. It seems like every week there’s some new announcement about moving data to the cloud, applications to the cloud, even entire infrastructures to the cloud. Perhaps it should come as no surprise then that game development and multiplayer gaming in particular are heading that way as well.
I’ve been a gamer for years (decades if I’m honest), and I’ve lost track of the number of game launches that have been marred, sometimes irreparably, by insufficient server capacity or other multi-player hosting problems. When a great new AAA title fails on launch day, and you can’t connect with your friends, it’s a real letdown. But for game developers/publishers it can be even worse, sometimes the difference between success and bankruptcy, thanks to bad reviews and poor word of mouth.
As such, game developers should rejoice at the latest release of Amazon Lumberyard, early 2016’s addition to the list of heavy hitters in the game-engine market. Lumberyard goes beyond other engines to bring all the power of Amazon’s cloud presence to bear on the challenges of developing and hosting games. Amazon is the undisputed industry leader in cloud computing offerings, so developers can trust that their games will enjoy rock-solid cloud services at every point along the way.
And because Perforce Helix is already a game-industry standard, Lumberyard’s direct integration with Helix right out of the box is a match made in game development heaven. Developers, artists, and others may easily leverage the power of the Helix versioning engine directly from within the development environment, letting the integration plugin handle the details behind the scenes. This frees up contributors to focus on creating content, not the details of storing and versioning it.
Just as developers can trust Amazon for cloud resources, they can trust Helix to handle whatever they throw at it. Unlike other systems, Helix handles the huge, binary assets necessary for game development while making it easy to replicate and secure that intellectual property around the globe 24/7.
All of this is why Cloud Imperium Games (CIG), makers of the long-awaited Star Citizen and long-time Perforce customer, recently shifted their development to Lumberyard as announced in a recent issue of their newsletter. When their user community reacted with a certain amount of consternation, CIG founder Chris Roberts explained succinctly in a later forum post that it took a mere couple of days to make the switch. In fact, Star Citizen backers can already play a new alpha-release built on Lumberyard and AWS today.
So if you’re a developer hoping to avoid the lessons written in the financial blood of less careful game launches, you might want to check out Amazon Lumberyard with Perforce Helix. And drop us a line when your next title releases. Until then we’ll see you in the cloud and around the ‘verse!