P4 Blog

  • May 25, 2016

    Did you miss us at MERGE 2016?

     

    No worries, because we’re bringing the conference experience straight to you! Revisit The Changing Role of Release Engineering in a DevOps World by attending our webinar on June 1st at 10:00 a.m. PDT with J. Paul Reed of Release Engineering Approaches, and Perforce’s own John Williston!

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  • May 20, 2016

    Last Fall, Perforce took to the road by sponsoring a series of Game Development MeetUps in San Francisco, Austin, and Seattle. Our goal was to give back to the game dev community, and share our experiences surrounding what we've learned over the years from supporting the growing industry. We were able to do that, but we also came away with something much more valuable: a new understanding of the challenges faced by small game studios. Why is this important? Because it's the small studios that ultimately feed the pipeline for the success of the larger AAA studios, and we wanted to be sure to provide tools to help along the way.

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  • May 19, 2016

    I'll start this article by setting the wayback machine for 10 years ago, the time of the 2006.1 release.

    The most significant 2006.1 feature was a complete rewrite of "p4 integrate", which we referred to around the office as "p4 integrate, take two".  The purpose of this rewrite was to address two of the major shortcomings of "p4 integrate" that we had identified prior to that point:

    1.     It didn't handle indirect integrations very gracefully.

    2.     The base was generally constrained to the source file, leading to suboptimal merges.

     

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  • May 16, 2016
    In today's blog post I'll be talking about a brand new trick you can do with client views: ditto mappings!
     
    To begin with an explanation of terminology: much like we here usually say "+ mapping" in conversation rather than the more cumbersome term "overlay mapping", during development we've been exclusively been calling this feature "& (pronounced 'and') mapping".  That looks pretty weird on the page, though, so "ditto mapping" is what we've come up with as a more grammatically pleasing alternative for written usage.  If you hear somebody say "and mapping" this is what they're talking about.
     
    The "p4 help views" entry explains the relationship between "ditto" and "overlay" mappings like this:
     
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  • May 13, 2016
    If your organization has to manage multiple servers, then you probably already know about or are using an infrastructure monitoring suite such as Nagios. There are lots of different suites out there, but most rely on plugins to monitor the status of hosts and the applications that run on them.
     
    There is currently no official plugin for Helix, so I decided to provide an example of how a plugin could be written using 'bash' and I've called the project 'P4Nagios'.
     
     
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  • May 12, 2016
     
    ‘Merge’ is a word. It means to combine, to bring together, to unite otherwise disparate parts into a mereological whole in one sense or another. It’s also the name given to the conferences that Perforce periodically hosts for our partners, customers, and other interested parties.
     
    As such, it’s well chosen for several reasons. Developers, of course, use our tools to help them merge code changes every day, often relying entirely on the automation to do it for them. But that’s not the sense I have in mind today. Today I want to talk to you about community, and more specifically the astounding diversity thereof I witnessed at MERGE 2016.
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