Game development studios looking to take advantage of the latest features in Unreal Engine 5 need to upgrade. But just like any upgrade, it takes time. Testing the update against the codebase can halt development. For teams with multiple releases, it means supporting various versions of the game engine.

To seamlessly manage the Unreal Engine integration, leading studios choose Perforce Streams.

Perforce Streams is the branching mechanism in Helix Core — the game development standard for version control. But it does so much more. Streams allows studios to version, test, and even customize Unreal source code, while developers keep working. It can simplify upgrades while keeping code quality high.

Learn how you can optimize your integration. Join Robert Cowham (Principal Consultant) and Matt Torkington (Sales Engineer) as they discuss how to:

  • Set up Perforce Streams to manage Unreal Engine.
  • Version your game engine alongside source code.
  • Integrate upgrades without slowing teams down.
  • Support previous versions of Unreal Engine.

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Presenters
Robert Cowham

Robert Cowham

Principal Consultant, Perforce

Robert is a Principal Consultant at Perforce. He has long specialized in Configuration Management and improving software development practices across enterprises. He is an expert on DevOps and is on the committee (formerly Chair) of the British Computer Society Specialist Group for Change, Configuration and Release Management. In his spare time he runs a dojo in the Japanese martial art of Aikido.

Matt Torkington

Matt Torkington

Technical Consultant, Perforce

Matt Torkington is a Technical Consultant for Perforce Software. Since 1998 Matt has been helping customers around the world implement tools and processes that provide the best outcome for projects and teams. He holds numerous certifications, including being a Scaled Agile Framework Practitioner.