Why Unreal Engine 5 (UE5) Will Be a Game Changer
Unreal Engine is one of the most popular game engines. And the newest version — Unreal Engine 5 (UE5) — is expected to be a game changer. In this blog, we break down why — and what we’re excited about.
What Is Unreal Engine 5?
Unreal Engine 5 is the forthcoming version of Unreal Engine, expected in 2021.
There is a lot of excitement around Unreal Engine 5. In our recent survey of 500+ game development professionals, we heard may predictions for the impact of UE5 on game development in the 2020s.
Here are a few of their insights:
“When UE5 comes out, it'll change how game devs work 100%.” — Anonymous
“It will be a year of transition toward a new generation of consoles and a larger shift for game development pipelines thanks to new game engines like Unreal Engine 5.” — Nazzareno Giannelli
“At ICVR, we're really excited to get our hands-on Unreal Engine 5 see how its new tools help enable in-camera final pixel for LED wall content. As creators, we always have to walk a very fine line between visual quality and optimization, so that scenes can run in real-time, and UE5 is taking big steps to make this balancing act less restrictive while designing scenes.
The new Nanite tool should take a lot of burden off of artists by enabling real-time LOD scaling, and really letting us go wild with import and placement of high-quality 3D assets. On the lighting side, the new Lumen tool promises to speed up our lighting workflow dramatically by giving real-time global illumination updates in scenes without having to constantly rebuild lighting (and anyone who's worked in UE4 doing lighting tweaks knows how much time this used to take).
The release of Unreal Engine 5 can't come soon enough for us, and we're already eagerly counting down the days!”
— Ihar Heneralau, CEO / Co-Founder ICVR
The State of Game Development Report: 2020 & Beyond
Find out what’s happening in game development today — and where it’s going tomorrow. Get the insights.
Unreal Engine 5 Is a Game Changer Because…
Unreal Engine 5 is a game changer because it will enable truly immersive experiences — while reducing the complexity of building games, as well as in film and animation.
The new features remove the constraints of a static world and concerns of poly counts. UE5 can render triangles with dynamic scaling very quickly. This will allow you to use film quality assets to build games and game assets for film production.
Unreal Engine is becoming a staple of game and film development. Old tools and pipelines are starting to be rebuilt to increase artist and developer throughput. As a producer or VFX supervisor, you don’t need to build your own engine. You can use UE and the associated tools used commonly across the industry.
At the same time, UE5 streamlines steps for artists. The old way of moving assets from one system into another — or rebuilding assets again and again — is over. UE5 will simplify the tools the artist/producer/supervisor will be using (such as VR collaboration and multi-user reviewing), so the artists can focus on creating beautiful content.
UE5’s technology is critical for next gen consoles like PlayStation 5 and Xbox Series X. It will also be critical to other industries leverage Unreal Engine, especially the film and animation industry. Other industries, such as architecture, agriculture, fashion, and military all have use cases for creating a 3D world that’s simple, powerful, and scalable.
Learn more about the technology advancements powering UE5.
Why We’re Excited About UE5
UE5 will be huge for the next generation of game development. But there are two big reasons that we’re excited about UE5.
1. File Sizes — Including 4K, 8K, and 12K
UE5 will allow greater file sizes — and the use of 4K, 8K, and 12K textures.
Let’s say a player is looking at a cavern and sees a stalagmite. It’s rendered in 4K. But as the player zooms in, the resolution changes dynamically. And the player sees the stalagmite rendered in 12K.
This functionality is incredible. And UE5 makes it possible by handling greater file sizes. As teams work on building games for next-gen consoles like PlayStation 5 and Xbox Series X, they’ll need to be able to handle large files.
Unreal Engine 5 isn’t out until next year. But companies are already making games for these next-gen consoles. And they’re running into issues with file size.
While you wait for UE5, you can solve some of these issues by versioning your game assets on Helix Core — version control from Perforce. Helix Core can scale to handle gigabytes, terabytes, and petabytes of data — assets you need to render in 4K, 8K, and the upcoming 12K. And getting started with Helix Core now is a wise choice if you plan to use UE5.
2. Fit For Film and Animation Production
Unreal Engine 5’s technological advancements will also be a big deal for film and animation production.
Unreal Engine has already been used in the industry to much acclaim. For example, in The Mandalorian, Unreal was used to build entire 3D environments on the set.
Unreal already enables the production of dynamic worlds. And with UE5, Unreal is going to get even better for film and animation.
In the meantime, both Unreal Engine and Helix Core integrate with tools already used in film and animation production. This includes ftrack, a project management and production tracking platform.
When Is the Unreal Engine 5 Release Date?
Unreal Engine 5 is expected to release in preview in early 2021. A full release is expected to follow later in 2021.
So, UE5 isn’t here yet. But you can start working on Unreal Engine 4 and move to UE5 when it’s out.
Unreal Engine and Perforce
Unreal Engine and Perforce (Helix Core) are essential tools in game development. Both are used to innovate, collaborate, and deliver the next hit game.
Unreal Engine has a longstanding built-in integration with Helix Core. We’re constantly adding new features and integration points, so watch out upcoming features.
Watch the video below to see how you can set up Helix Core with Unreal — and start collaborating better.
Here’s how Helix Core’s integrations with Unreal work:
- Unreal Editor integrates with Helix Core. This integration is built and maintained by Epic.
- Unreal Game Sync syncs UE4 projects from Perforce.
- Microsoft Visual Studio integrates with both Helix Core and Unreal Engine. Helix Core’s plugin is called P4VS.
- Graphics tools integrate with Helix Core, too, with P4GT.
These integrations are why the world’s most successful game development teams choose Helix Core and Unreal.
Helix Core Can Handle Petabytes of Files — Today
Helix Core is version control built to scale and conquer the most complex development challenges. It can handle petabytes of data and 10s of 1,000s of users — and still deliver files quickly. Designers, artists, developers, and project managers can all collaborate on a project using Helix Core.
Helix Core is the best tool to handle the file sizes required for building games for next-gen consoles like PlayStation 5 and Xbox Series X.
That’s why Helix Core is used to build so many hit games.
19 of the top 20 AAA game dev studios use Helix Core. So do countless indie studios.
See for yourself why you should get started with Helix Core — for game development, film and animation, and beyond. Especially if you plan to use UE5 when it releases.
Get started for free for up to 5 users and scale up as your team and files grow.