Helix Core, Helix Swarm, Helix4Git, and Helix QAC all integrate with Jenkins, one of the most popular open source cross-platform, continuous integration and continuous delivery systems in the DevOps world.
Key integrations with Microsoft products enhance team workflows and productivity along the development lifecycle.
Make it easy to collaborate on projects within Slack. You can comment on Helix ALM work items in Slack — and track Slack conversations in Helix ALM. You can also integrate Helix Core with Slack.
Komodo IDE has built-in support for the most often used version control functions of Helix Core (add, remove, diff, submit) from within its interface.
Perforce's P4GT Photoshop plugin gives designers a floating menu in Adobe Photoshop CC that lets them get assets and work with version control features they need (such as file locking, and seeing revision history, or whether another designer is editing a file), without learning new commands.
Helix Core's status as the #1 version control system for Game Developers makes it the best source control solution for use with Lumberyard. The engine automatically uses the p4 set command to configure settings, and the Perforce visual client (P4V) to selectively sync and submit changed assets.
Get your source code and artifacts into your build automation pipeline faster by integrating Helix Core with Maven. You’ll close the feedback loop faster throughout the development pipeline and achieve rapid release cycles.
Bamboo can directly access Helix Core repos to integrate build, test and release in your DevOps pipelines.
Designers can manage massive worlds, stunning scenes, and detailed characters for your game development right from within the 3DS MAX interface using Perforce's P4GT for 3DS MAX plugin. With P4GT, they can get assets and work with version control features (such as file locking, and seeing revision history, or whether another designer is editing a file) using a simple menu in 3DS MAX, so they don't need to learn new commands.
Designers manage motion graphics, virtual reality, and character assets with Perforce's P4GT for Maya plugin. A menu within Maya gives designers access to assets and lets them work with version control features they need (such as file locking, and seeing revision history, or whether another designer is editing a file), without learning new commands.
Streamline development and manage game assets by integrating CRYENGINE with Helix Core. Multiple vendor and community supported options are available for managing assets in Helix Core from inside your familiar tools.