Report > 2026 State of Real-Time Workflows Report: Game Technology & Beyond
How Media and Entertainment Went from AI Ground Zero to Industry Blueprint
In our 2025 report, we suggested that Media and Entertainment (M&E) was "Ground Zero for Generative AI." The 2026 data confirm that framing and suggest that M&E has now become the blueprint for AI execution. No other industry in this year's survey demonstrates broader adoption, stronger productivity gains, or more diverse AI usage.
TL;DR: Media & Entertainment has pushed AI adoption farther than most industries and is reporting stronger productivity gains. The next challenge is scaling creative infrastructure and addressing integration frictions around trust, ethics, and creative ownership.
M&E isn’t an industry without its challenges, but we see real-time technologies, creative pipelines, and modern collaboration systems evolving together in a way that no other industry has managed to achieve. With 93% of M&E respondents using GenAI and over 50% of those saying it has accelerated their production and development, it appears that this is the industry that has cracked the AI integration problem. What’s next? The upcoming challenge will be scaling their success while avoiding the pitfalls that have stymied others.
Table of Contents
“Competition for top talent in AI, data, and engineering fields is intensifying in the global market, while rising labor costs and an increased risk of talent attrition are becoming more pronounced. These factors pose significant constraints on companies’ ability to secure long-term technological competitiveness.”
Media and Entertainment CEO
Insight #1: Media and Entertainment Has Become the Blueprint for AI Adoption
In section two of this report, we saw that widespread AI adoption does not automatically translate into widespread success. M&E is a notable exception. This industry shows the highest AI tool diversity, the lowest non-adoption rate, the most varied use case portfolio, and the strongest measurable productivity gains of any industry segment we polled.
While many industries are still asking, “Where can AI provide value?” M&E seems to have minimized the friction that has slowed other industries.
AI Adoption in M&E
In 2025, AI adoption was already high for M&E survey respondents. In 2026, that number increased further:
Percentage of M&E survey respondents using generative AI in workflows.
| Category | ||||
|---|---|---|---|---|
| 2025 | 86 | |||
| 2026 | 93 |
AI has quickly reached near-universal adoption in the M&E sector, the highest of any industry segment we polled. However, the bigger story is how this implementation gets reflected in the tools used and the workflows being impacted.
The AI Tool Stack for Media & Entertainment
A notable point from our data is that M&E has diversified its AI toolbox more quickly than other industries. We’ve seen a general trend away from a single application (ChatGPT) in favor of a variety of tools, but M&E’s wider range of outputs (text, images, video, concepts, animation, and prototyping) may have pushed it towards faster adoption. Other industries might learn from this example and use AI to accelerate their workflows more intentionally.
Which AI technologies (i.e. large language models (LLMs)), AI image generation tools, or 3D model tolls are currently used at your organization?
| Category | 2026 | 2025 |
|---|---|---|
| ChatGPT | 65 | 51 |
| Gemini | 42 | 26 |
| Claude | 38 | 7 |
| Midjourney | 23 | 19 |
| Adobe AI | 19 | 2 |
| ComfyUI | 16 | 0 |
| Sora | 16 | 0 |
Looking at the data, ChatGPT is still the preferred LLM for M&E organizations in 2026, but other applications made more significant gains. Claude made a noteworthy 31-point jump and Adobe’s incorporation of AI quickly won over an additional 17% of respondents.
How M&E is Using AI in 2026
While M&E organizations are expanding their tool stack, they remain selective around where they are increasing AI use. The biggest gains appear around decision making and imaging:
How is your organization currently using AI in its workflows?
| Category | 2026 | 2025 |
|---|---|---|
| Content Creation | 47 | 44 |
| Imaging/Prototyping | 50 | 35 |
| R&D | 37 | 26 |
| Code Generation | 33 | 33 |
| Data Analysis | 30 | 14 |
Data analysis and R&D use nearly doubled since last year. This suggests that M&E teams have moved beyond content creation or coding and are now using AI as a planning and strategy tool.
AI Acceleration Rates
Measuring acceleration rates was a new data point for the 2026 survey. In looking at M&E specifically, we see strong productivity gains well above the survey average:
Based on your experience so far, how much has generative AI accelerated your production and development workflows per project?
| Category | Media & Entertainment | Survey Average |
|---|---|---|
| 5-10% Faster | 6 | 14 |
| 11-11–25% Faster | 23 | 13 |
| 26–50% Faster | 19 | 9 |
| More than 50% Faster | 6 | 6 |
| No Acceleration | 10 | 32 |
Nearly half of M&E respondents reported workflow acceleration of 10% or more, while only 10% saw no measurable gains. Across the full survey population, only one in four respondents reported similar acceleration, and nearly one in three reported none at all. M&E appears to be turning AI adoption into AI acceleration more quickly than anyone else.
Why This Matters
With a more diverse approach to AI, utilizing multiple tools across the production pipeline (Imaging/prototyping, content creation, R&D, code, data analysis), M&E is providing a blueprint for AI adoption that other industries should follow. Their success offers a glimpse of where other sectors may be headed as AI implementation matures.
Real-World Example
Ozone’s Shift From AI Adoption to Integration
In episode #11 of the In Development podcast, Ozone Senior Technical Director and Digital Avatars Product Manager, Wyatt Ayars, discusses how his organization grew a production pipeline around Unreal Engine, ShotGrid, automation, and Perforce P4 while embedding AI into existing workflows to accelerate technical development.
Insight #2: Despite Creative Strides, AI Friction Still Exists
One of the most surprising findings from the 2026 State of Real-Time Workflows Report is not how heavily Media & Entertainment uses AI. It’s how differently the industry views AI's impact.
Despite their aggressive adoption of generative AI, Media & Entertainment respondents report surprisingly fewer concerns that AI is diminishing human creativity. In the M&E sector, only 23% of respondents expressed concern that AI is reducing creativity or limiting human input. By comparison, 39% of gaming respondents shared this concern, while the overall survey average was 36%.
This contrast shows that AI, when implemented properly, is a tool that can boost creativity rather than diminish or replace it. At the same time, we still see many of the same frictions reported across other industries:
What challenges or negative impacts has the incorporation of AI introduced into your workplace?
| Category | ||||||
|---|---|---|---|---|---|---|
| Job Insecurity or concerns about role redundancy | 52 | |||||
| Increased pressure or scrutiny form leadership/executives | 35 | |||||
| Poorly produced or inaccurate generative AI content | 55 | |||||
| Difficulty integrating AI tools into existing workflows | 35 | |||||
| Ethical or compliance concerns | 42 | |||||
| Reduced creativity or human input in processes | 23 |
Concerns around job security, poorly produced AI-generated content, and ethical use show that M&E teams still have deep reservations around AI despite strong creative gains. Issues around using people’s likeness or voice without permission have sparked debates and legal challenges. For example, when Dutch studio Xicoia unleashed AI “actress” Tilly Norwood, it immediately led to backlash from actors and acting guilds who questioned the legitimacy of the creation and the ethics around the real faces composited in her appearance.
These and other stories suggest that the biggest challenge may be ensuring that AI-generated work meets the same creative quality standards as human-created content. AI can rapidly generate concepts, create alternatives, summarize research, and develop prototypes, but at the end of the day humans want to maintain final decisions around creative direction, quality, and ethical output.
“From my perspective, unless a task involves critical responsibility, creativity at a basic level should essentially be AI‑driven. If the outputs created using such tools can then be customized freely, development productivity can increase to the equivalent of a hundred people’s effort.”
Quality Engineer
Why This Matters
The AI conversation often assumes creative industries will be among the most disrupted by generative AI. Yet the M&E sector presents a more nuanced picture. While AI adoption has reached 93% and many organizations report measurable productivity gains, enthusiasm is mixed. Concerns about ethical use, copyright ownership, creative authenticity, and the impact of AI on creative roles leave many feeling uncertain. The challenge will be to address ethical concerns and build trust while leveraging the hard-won creative gains.
Real-World Example
Two short films from the 2025 Sundance Film Festival, “Wink” and “MythOS,” combined traditional filmmaking techniques with generative AI workflows to speed production without losing focus on the more creative aspects of the craft. Momo Wang, director of “Wink” said “Ultimately, we used technology to build the body, but use our passion to breathe life into these characters.”
Insight #3: M&E Is Turning Real-Time 3D Into a Cross-Channel Production Engine
Real-time technology has evolved beyond traditional film and television production to become a foundational element of modern content creation pipelines. While more than half of M&E respondents still use real-time 3D for film and television, nearly one-third also use it for VFX, and roughly one-quarter use it for online streaming/content. These data points show how real-time technology supports asset creation, visualization, iteration, content variation, and delivery across multiple disciplines.
What best describes the type(s) of projects you or your company are using game engines/real-time 3D engines to develop?
| Category | |||||
|---|---|---|---|---|---|
| Film/Television | 55 | ||||
| Online Streaming/Content | 26 | ||||
| VFX | 32 | ||||
| 3D Art | 23 | ||||
| Marketing/Advertising | 23 |
Running parallel to this evolution, we see an increase in version control adoption. In 2025, 26% of M&E respondents reported using version control as their primary method for storing and sharing assets. In 2026 that number grew to 36%. This shift in technology allows M&E teams using game engines and real-time 3D to move beyond a single production format and repurpose 3D assets in trailers, social content, interactive experiences, marketing campaigns, streaming graphics, and more.
Why This Matters
As film, streaming, VFX, advertising, and interactive content increasingly share the same underlying workflows, organizations can reuse assets, accelerate iteration, and bring new experiences to market faster.
At the same time:
- 39% of M&E respondents cite large file movement as their primary collaboration friction
- 35% report difficulty integrating AI tools into existing workflows
Expanding these AI-powered pipelines will require new infrastructure to manage the growing volume of assets, files, and collaborators moving through them.
Real-World Example
Our case study on Dimension Studio shows this varied asset allocation in practice. By standardizing real-time workflows and sharing Unreal Engine tools across projects, the studio makes it easier for teams to move between formats like film, episodic content, and live-streaming events more efficiently.
Conclusion: M&E’s Blueprint for Modern Content Creation Is Still Being Drafted
The 2026 data around media and entertainment suggests it is an industry grappling with new tools but expanding its creative possibilities. M&E reported the highest AI adoption of any industry segment in this year’s survey and had some of the strongest productivity gains. At the same time, they share many of the concerns other industries expressed around AI implementation, including serious ethical questions around consent, creative ownership, and the use of people’s voices and likenesses in AI-generated content.
The survey revealed that M&E is using real-time technology for an expanding list of project types, including film and television, VFX, streaming content, 3D art, and marketing and advertising. This aligns with the overall trend we’ve seen over the past few years with game engines and real-time technologies supporting a growing variety of uses beyond the gaming world. This expansion creates a more connected and efficient content ecosystem but also introduces new pressure to manage large files, complex pipelines, and AI tool integrations.
The story of Media & Entertainment in 2026 extends beyond technology adoption. It's a preliminary blueprint for operationalizing creativity at scale, where real-time workflows and AI-powered tools deliver measurable value, provided organizations build the trust and infrastructure required to support them responsibly.
You've Seen the Data. Now Hear the Stories.
This report captures the trends shaping real-time technology use around the globe. The In Development Podcast brings those trends to life through conversations with the experts, innovators, and leaders on the front line of today’s biggest challenges.
From AI adoption and digital transformation to product innovation and engineering excellence, hear the inspiring ideas that are driving technology forward.