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Webinar

Closing the Debug Loop in Unreal Engine: From Crash to Code Review

P4, ArenaNet, and Sentry logos closing the Unreal Engine debug loop.

Save Your Seat

Thursday, September 10, 10:00 a.m. PDT | 1:00 p.m. EDT

Thursday, 10 September, 14:00 BST

Thursday, 10 September, 10:00 SGT

Presenters

Jase Lindgren

Jase Lindgren is an international ambassador for Perforce P4 who is passionate about all things VFX. As a decade-long veteran of the film and television industry, he has worked on projects that have been viewed around the world. 

With Perforce, Jase helps customers transform workflows by providing VFX, animation, virtual production, and game developers with the tools needed to improve productivity and quality-of-life in future projects. 

Most recently, Jase was instrumental in the launch of Perforce P4 One, a version control application designed specifically for artists. He also hosts the In Development podcast which spotlights technical leaders from game development pipelines at CD Projekt Red to animation workflows at Nickelodeon.

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Amir Mujacic

Amir Mujacic is an Engineering Manager at Sentry, specializing in game engine SDKs and native debugging tools. He works at the forefront of native and game error monitoring, helping developers navigate the complexities of crash reporting on multiple platforms. Amir is passionate about building robust developer tools that ensure smoother launches and more stable gaming experiences.

View all content by Amir Mujacic