Save Your Seat
Thursday, September 10, 10:00 a.m. PDT | 1:00 p.m. EDT
Thursday, 10 September, 14:00 BST
Thursday, 10 September, 10:00 SGT
When a crash hits your Unreal Engine project, every minute spent finding the root cause and tracing it back to the right changelist, code review, and owner is a minute your team isn't improving your project.
Join ArenaNet, Perforce and Sentry for a practical session on connecting crash reporting directly to version control and code reviews to save your developers time by catching and fixing bugs faster.
You'll hear real stories of how ArenaNet is approaching crash triage on their Unreal Engine projects and see how connecting Sentry's crash reporting with Perforce P4 can close the gap between an error and the changelist (and code owner) that caused it—from dev build to playtest to release.
Presenters
Jase Lindgren
Jase Lindgren is an international ambassador for Perforce P4 who is passionate about all things VFX. As a decade-long veteran of the film and television industry, he has worked on projects that have been viewed around the world.
With Perforce, Jase helps customers transform workflows by providing VFX, animation, virtual production, and game developers with the tools needed to improve productivity and quality-of-life in future projects.
Most recently, Jase was instrumental in the launch of Perforce P4 One, a version control application designed specifically for artists. He also hosts the In Development podcast which spotlights technical leaders from game development pipelines at CD Projekt Red to animation workflows at Nickelodeon.
Amir Mujacic
Amir Mujacic is an Engineering Manager at Sentry, specializing in game engine SDKs and native debugging tools. He works at the forefront of native and game error monitoring, helping developers navigate the complexities of crash reporting on multiple platforms. Amir is passionate about building robust developer tools that ensure smoother launches and more stable gaming experiences.