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Visual Traceability in Perforce ALM
Join Gerhard Kruger, Perforce Senior Director of Sales Engineering for Perforce ALM, to learn how Perforce ALM’s new Visual Traceability feature gives you a comprehensive, holistic view
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Replacing ClearCase: Lessons Learned from Cadence Design Systems
Learn how a multinational electronic design automation company, Cadence Design Systems, migrated from ClearCase to Perforce Helix Core.
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2023 State of Automotive Software Development
During this webinar, our automotive software development experts discuss some notable trends that were highlighted in our report, 2023 State of Automotive Software Development.
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Accelerate Developer Velocity by Improving Sync Times
Learn how P4VFS can easily accelerate developer velocity and sync times.
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Version Control Workflows for Virtual Production
In this Tech Talk with Jase Lindgren, Visual Effects Specialist and Solutions Engineer at Perforce, learn how version control is revolutionizing the way the film industry creates and
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Upgrade to UE5: How to Manage Your Game Engine
Learn how top studios use Perforce Streams manage their Unreal Engine. Using Helix Core, you can version, test, and even customize Unreal source code, while developers keep working.
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Build Digital Twins for Your Industry
Digital twins are a vital tool that allow teams to visualize not just how things work, but how they will perform and react in the future. Transform data into decisions and drive new
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The 2023 State of Game Development & Design Report: Trends to Know
Join our VCS Chief Technology Officer, Brad Hart, our Gaming and M&E Evangelist, Ryan L’Italien, and Incredibuild’s Head of Product Marketing, Duncan Huffman, for a discussion of the
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Version Control for Creators: Integrating Helix DAM + Helix Core
Join Johan Karlsson, Senior Product Manager at Perforce, and Chris Perez, Director of Product Marketing – Media & Gaming at Perforce, as they demonstrate the latest capabilities of
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How We Do It At DNEG: Using P4 and Unreal Engine in Realtime Live Environments
In this session, Jase Lindgren, Solutions Engineer at Perforce, and Mark Holland, Head of Content Management at DNEG and Dimension, break down how to use Unreal Engine and P4 (formerly