Just because your team is small, doesn’t mean your challenges are. Game file sizes don’t become smaller. Network latency doesn’t disappear. Regardless of size, studios need to be able to manage the extremely large files, explosion of assets, and numerous iterations that are standard in game development.

Join Katie Cole — Gaming Evangelist from Perforce — and a panel of experts at Game Developer Conference (GDC) 2021 as they discuss the unique challenges faced by small (but mighty) teams of game creators and how they work to overcome them.

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Katie Cole Headshot — 250x250

Katie Cole

Gaming Evangelist and Director of Product Marketing for Helix Core, Perforce

Katie is a product and marketing strategist who has spent over a dozen years helping high-tech companies get their solutions into the hands of the people who need them most.