Version Control for Augmented Reality Needs

Store Binary Files

Helix Core supports all file sizes and types – including binary files. It’s a native feature, and it scales.

solutions-integration

Integrate With Design Tools

Helix Core integrates with the tools that designers use – like Maya, 3ds Max, Unreal Engine, and many more.

Support for Distributed Teams

Every dev center, design center, or studio – regardless of location – has lightning-fast access to current files.

Transfer Binary Files in Minutes, Not Hours

Helix Core lets teams work faster. It seamlessly handles large binary files from a single repository while you create a new reality.

Learn how Helix Core solves speed and scale

 

The Fastest, Most Scalable Version Control

Ubisoft

Speed Up Development – Even for Remote Teams

Ubisoft has been using Helix Core for version control since 2001. It’s used by programmers and artists. And at their Montreal development center, more than 1,200 people use Helix Core to store source code and large digital assets.

Ubisoft also has almost 1,000 users on distributed teams. They use the Helix Core Proxy Server (P4P) to turbocharge access to assets wherever they need them. When changes are made, they are visibly implemented across all of Ubisoft’s projects.

Crytek

Streamline the Build Process – Even With Binary Files

Crytek is known for pushing the limits of gameplay and technology. And maintaining the quality and quantity of their code is crucial to that. Part of how they accomplish that? Streamlining their build pipeline.

They use Helix Swarm – a collaborative code review tool – to ensure code is reviewed as soon as it’s ready. Even large binaries play by the same rules.

AR/VR Resources

Discover More About Version Control

Version Without Limits

Your teams deserve the fastest, most scalable tool for source code and digital assets. Make your business goals a reality.

Questions?

Curious about how Helix Core will work at your company? Need more details about our integrations? We’re here to help.