When Bit Fry started, their mission was to deliver the arcade experience to your phone. As they embarked on creating their follow up game Ultimate Rivals: The Court, their teams needed to find a way to scale and meet increased demand.

Teams needed to come together. Assets required a single source of truth. And Bit Fry needed to accelerate without sacrificing quality. How did they do it?

If you’re an indie studio with a small team and big ideas, discover what you need to succeed. Join Perforce Game Dev Evangelist, Katie Cole, with members of the Bit Fry team to discuss how to:

  • Unite cross-functional teams of developers and creatives.
  • Promote asset reuse to increase velocity.
  • Streamline engineering processes and secure digital assets.
  • Optimize your environment to deliver a high-quality game, on time.

Free Game Development Software

Start small and scale with Perforce Helix Core — the tool trusted by 19/20 top game development studios.  






Katie Cole Headshot — 250x250

Katie Cole

Gaming Evangelist and Director of Product Marketing for Helix Core, Perforce

Katie is a product and marketing strategist who has spent over a dozen years helping high-tech companies get their solutions into the hands of the people who need them most.

SJ Belen

SJ Belen

Animator, Bit Fry

Raised in the DC metropolitan area, I realized I wanted to pursue art while taking a calc test, so I wrote my goodbye to my teacher on the test then left to drop the class.  I studied animation at the Savannah College of Art and Design, and Bit Fry is my first professional animation job.

Alexander Brooks

Alexander Brooks

Technical Director, Bit Fry

Originally hailing from mid-coast Maine, I joined up with Bit Fry early in the company's history. During my time here I've worn many hats and done everything from early gameplay prototyping and programming, to environment art, to VFX and rigging. I enjoy the challenges and multi-disciplinary elements of game development and am always looking to learn more skills.

Sean OToole

Sean O’Toole

Art Director, Bit Fry

Sean O’Toole after graduating from Ringling College of art and Design has focused his passions and skill in the world of games through character and environment. From first making Environment art at Sparky Pants Games to further pursuing his talents and management skills into being a Production Manager at Concept Art House. He has furthered his desire to create the best and quality content running his talented team as the Art Director at Bit Fry Game Studio. 

Chris Kuffert — Headshot Image 250x250

Chris Kuffert

Director of Engineering, Bit Fry

Chris Kuffert went to school at Northeastern University in Boston where he joined up with friends to come to Bit Fry. With a background in indie game development, Chris has worn a lot of hats at Bit Fry, and is now the engineering director.